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In Part One of Stepping into the New Frontier of Learning — our series on immersive technologies — we’ll examine the recent developments in VR and AR. From the work of innovators in the 1960s to early installations in university labs, the technology has a long history. And it’s one that’s been often held back by repeating cycles of promises and disappointment.

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Immersive technologies will revolutionize learning through experiential simulations, modelling and spatial representation of data, and a sense of presence in contextual gamification.

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